Saturday, October 24, 2009

Stop, Check, Move on



Is this the same i-cuboid which it was yesterday? yes its the same address and same person writing just the new original identity of i cuboid. its fresh, its colorful and its awesome. everything is set just the problem is making the graphics is much more time consuming. Am sure there is a short cut which i shall know with time. please feel free to tell me what you feel of the identity. kind of excited to get the feedback. This language is in my portfolio too which is under construction and should be done in this week. Now back to cuboid life..

Recent talks with professor made things bit clear. no it wasnt the big boss talking this time.. it was someone people would not take as a great designer but what he spoke makes sense to me. it made things much more simple than what they were. He might be behind people to give their parallel projection sheets but it also has its importance in future when you look back on your life. Anyway, so according to the prof there are 2 types of approaching a problem.
1> Engineering Way
2> Design approach.
Whats the difference in these two approaches? engineering approach is something that is always constraint driven. living in the rule books. not stepping out of the theory. If mechanics says its not possible it is not possible. so you don't think about it. Design approach on other hand is something similar but yet different. same as here too we have to think with constraints in mind. gravity exist. things fall. things don't float in mid air BUT what designer has the freedom to do is add a detail to make it float. add a thin nylon string that wont be visible at certain distance that will make it float. Now if we approach a problem like make something float in engineering approach you'll end up using high energy consuming fans and blah blah to make it float. as one wont abstract the term float to a level where it appears to float and not actually float.

Other difference is that engineering mind solves problem in mind and removes the concept in mind itself before you put it on paper. this happens with me a lot. but if we try the design approach and doodle everything that's coming to mind which might be anything irrelevant or a strange concept which you feel wont work on paper. So if not there then in future when you try to solve some other problem you'll relate this to that and that is where innovation shall happen. design is about innovation the prof said. I was talking to myself, isn't it about invention? but then invention is next step to innovation. if one cant innovate how will he invent.
So when you working on a problem sketch it no matter what it is. STOP, take a look at it, CHECK if it will work, if not MOVE ON. This is not much different than what we do in real life without knowing. You take up something, you cant do good in it, you stop, check why not and then move on to new thing. You break up your relationship, you stop thinking about it for days till you think things are fine. then you check if the things are fine and then you move on. Moving on is essential. Else you shall end up in great trouble where things from past will haunt you forever. MOVE ON you. yes blog is a nice way to communicate to people who read it. others think its too much text and they skip. their fault, i write to get thought across.

There were lot of things i wanted to write about but they just left my mind. i always wonder if its a good thing or bad to have a mind that is so unstable which wanders off from one thought to other in seconds. whats left behind is confused thoughts of thousands of things and no conclusion but good thing is you can see patterns and then connect the dots to make sense in future. CONNECT THE DOTS. that will explain the smile on your face when you hold a chocolate drink close to you and talk to others after dinner. connect the dots and it will explain how your assignments makes sense. connect the dots they all fit in a cube. after all entire world is a cube.

OH! someone reached my blog searching for " which man thought world is a cube". destiny.